I agree with pause. Though I wouldn't use it I also don't do a lot of things in the game to increase difficulty.
On the story but, I mean visual novals or games entirely story centric. Games where the story is central to the game
I agree with pause. Though I wouldn't use it I also don't do a lot of things in the game to increase difficulty.
On the story but, I mean visual novals or games entirely story centric. Games where the story is central to the game