A few years ago someone posted this on Reddit claiming to have made this character in blender. I thought that was really fucking dumb because it would take less than an hour and it was clearly ai. They argued with me when I said as much, so I did it myself in about 30 minutes to prove a point.

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[–] 3 points 2 days ago (3 children)

Do it, it's only the first 1000 hours or so that are a bit rough :p I'm only half joking, like the other comments suggested, start small, maybe start with a generalist introduction like the donut (or something else, I think that guy got kinda shady), and then start doing small projects with tutorial, then start your own projects and use tutorials only for some functions or techniques. Stick to generalist stuff with OG blender at first for the early learning but then, don't be afraid to use any resources you can get your hands on, no one designs everything from scratch.

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  • [–] 1 point 2 days ago (1 child)

    I learnt 3DS Max by myself, I'm sure I can learn Blender unless the interface is as obscure as Gimp's, which I don't think it is from what I've seen (only program I've needed a manual for was AutoCAD, and that was back when you had to type in the commands; helped me learn a bit of lisp too, before they switched to VBA — which I was already familiar with — for the macros).

    Problem is finding the time and motivation, but knowing that an expert can pull this scene off in half an hour helps.

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  • [–] 2 points 2 days ago

    Oh right well if you already know 3D you'll be fine. It definitely has its quirks and you can't always guess how to do some things but it's also very easy to find the answers. It's actually pretty well organised and customizable etc ever since the big rework already a long time ago and only gotten better since.

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