Blender doesn't provide a built-in simulation capabilities for 1D objects such as ropes. One could fake that with a narrow-mesh cloth simulation, but the result is not good enough. RopeGN implements the XPBD algorithm (also used in Blender's cloth simulation) with some tweaks and sauces specific to 1D manifolds which makes it more effective, accurate and much faster.

Here's the master repository from which you can download this node group, and where I'll be adding more stuff in the future: https://github.com/haykh/GeometryNodes

Post the cool stuff you've done with this in the comments : )

PS. Also, I'm not really distributing this through any other channels, since most markets request for payment info even for free assets. So if you like this and can -- please spread the word!

PPS. There are some example simulations which I couldn't attach to this post in the README of the subdirectory: https://github.com/haykh/GeometryNodes/tree/master/RopeGN

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[–] 16 points 1 week ago (1 child)

Should probably uncover the o in your image, I didn't see the community while browsing all and it looks like it says rape with a rope draped over it lol

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