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[–] 38 points 1 week ago (3 children)

lol

When I was 27 I’d been coding for 15 years, so age alone shouldn’t be the red flag.

What is going to be a pop problem is the insane number of Chesterton fences stomped down that fuck everything over, or things that look like they can be optimized out or use cases you don’t think actually happen.

See rust core utils for an example of extremely well trodden and well reviewed software that ran into these issues for years. Not that it’s a bad effort, it’s an inherently hard task.

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  • [–] 28 points 1 week ago (1 child)

    Hit the nail on the head there.

    Every bit of weird code the LLM wants to simplify is a workaround for some old bug.

    See also that old Joel Spolsky essay about how rewrites reimplement the bugs the legacy system fixed long ago.

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  • [–] 8 points 1 week ago

    Yep, rarely do devs add more code just for fun. They'll do it when the incentives are misaligned (e.g. the new modern trend of LOC changed), or doing stuff like "speed loops" to appease really shit management.

    Usually when there's some obscure extra rule in the code it's because there was some hardware fault, an undocumented use case, a complaint from a key client, or an intermittent failure.

    Anyways, I'll be sitting over here with some popcorn.

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