So we are pretending. This is the truth, Rob. We as the industry are pretending we're not using AI, but the reality is, it's almost impossible to code now without using AI. Almost impossible. I mean, the efforts you have to go to extract AI from line completion stuff and from generative stuff is very challenging. So everyone, every title that's come out in the last year has been using that, but we're still able to not tick the AI box. AI is going to be, when it's sorted out and not producing AI slop, it is the most… This is very controversial. It is the most, the biggest advance in creativity for smaller studios, for medium studios and bigger studios. The biggest step forward in creativity."

Uh huh. Sure there guy who keeps overhyping things and never releasing what was promised.

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[–] 3 points 1 week ago

Umm. Just no. A lot of what I do at work, AI can help only in minimal ways. I know this because some people insist on using it, and I'm always seeing their trash PRs. Because it's just no good with such specific stuff where it can really only try to find generic solutions.

While I think the visual studio and similar auto completion stuff to be awesome stuff. The internal tooling we have to write code doesn't have this and guess what, we're doing fine.

But then I don't work in a game studio. I cannot say how it is in that industry.

Is it convenient for a lot of things? Sure it is. But, you know I try to avoid it for my own personal stuff, just so I keep the brain cells that are there for software development, active and able to do it unassisted.

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