Palladium RPGs have a concept of mega-damage. It’s 100x standard hit points. So 1 md = 100 hit points. But more than that, regular damage points make no effect on MD items, vehicles, etc. Like how a very powerful character could deal 100+ damage, but if they tried that against the side of an aircraft carrier, it wouldn’t hurt it structurally. But if a tank shot it, it could damage the ship.
So there could be a lot of calculating of effects and then there’s no effect that actually applies.
Something like that.