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[–] 12 points 1 week ago (1 child)

Way more than 80 games are being released. It not 2 decades ago anymore where a decent indie title was enough to get you noticed.

Biggest challenge now isn't even the 30% cut but just people even knowing your game exists with the massively low barrier to games now. You aren't just competing against triple a titles, but every other aspiring indie dev hoping to make the next Balatro.

Its a plus now if your games get pirated, since that means among the thousands of gamss released per month you have a chance to actually have people know your game exists.

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