▲ 101 ▼ Retro Gaming Has a Port-Slop Problem (gardinerbryant.com) submitted 1 week ago by PerfectDark@lemmy.world to c/technology@lemmy.world 25 comments fedilink hide all child comments
[–] frongt@lemmy.zip 21 points 1 week ago (7 children) How many of the games were worth playing on the original platform? This is a form of preservation. Let people enjoy things. permalink fedilink source hideshow 7 child comments replies: [–] FartMaster69@lemmy.dbzer0.com 40 points 1 week ago (1 child) The problem isn’t the good ports, it’s the broken vibe coded ports that are a worse experience than an emulator. permalink fedilink source parent hideshow 1 child comment replies: [–] nightlily@leminal.space 20 points 1 week ago Most of them end up using a hacked up emulator in their backend. So they push out the original reverse engineers who made them even possible. permalink fedilink source parent [–] schipelblorp@sh.itjust.works 15 points 1 week ago (2 children) The effort it took to port a game used to guarantee that any game someone took the time and care to port would be a great game. That filter's gone now, but even bad games should be of interest to historians. permalink fedilink source parent hideshow 2 child comments replies: [+] leftascenter@jlai.lu 4 points 1 week ago (1 child) [deleted] permalink fedilink source parent hideshow 1 child comment replies: [–] schipelblorp@sh.itjust.works 1 point 1 week ago ET: Exactly how Bad Was It? An Analysis. permalink fedilink source parent [–] Senal@programming.dev 6 points 1 week ago Storing a childs' tracing of the mona lisa in a vault is a form of preservation, doesn't make it useful outside of very specific contexts. That's hyperbole of course, but slop conversions are a facsimile of greatly varying quality. permalink fedilink source parent [+] db2@lemmy.world -9 points 1 week ago permalink fedilink source parent
[–] FartMaster69@lemmy.dbzer0.com 40 points 1 week ago (1 child) The problem isn’t the good ports, it’s the broken vibe coded ports that are a worse experience than an emulator. permalink fedilink source parent hideshow 1 child comment replies: [–] nightlily@leminal.space 20 points 1 week ago Most of them end up using a hacked up emulator in their backend. So they push out the original reverse engineers who made them even possible. permalink fedilink source parent
[–] nightlily@leminal.space 20 points 1 week ago Most of them end up using a hacked up emulator in their backend. So they push out the original reverse engineers who made them even possible. permalink fedilink source parent
[–] schipelblorp@sh.itjust.works 15 points 1 week ago (2 children) The effort it took to port a game used to guarantee that any game someone took the time and care to port would be a great game. That filter's gone now, but even bad games should be of interest to historians. permalink fedilink source parent hideshow 2 child comments replies: [+] leftascenter@jlai.lu 4 points 1 week ago (1 child) [deleted] permalink fedilink source parent hideshow 1 child comment replies: [–] schipelblorp@sh.itjust.works 1 point 1 week ago ET: Exactly how Bad Was It? An Analysis. permalink fedilink source parent
[+] leftascenter@jlai.lu 4 points 1 week ago (1 child) [deleted] permalink fedilink source parent hideshow 1 child comment replies: [–] schipelblorp@sh.itjust.works 1 point 1 week ago ET: Exactly how Bad Was It? An Analysis. permalink fedilink source parent
[–] schipelblorp@sh.itjust.works 1 point 1 week ago ET: Exactly how Bad Was It? An Analysis. permalink fedilink source parent
[–] Senal@programming.dev 6 points 1 week ago Storing a childs' tracing of the mona lisa in a vault is a form of preservation, doesn't make it useful outside of very specific contexts. That's hyperbole of course, but slop conversions are a facsimile of greatly varying quality. permalink fedilink source parent