Thanks for the lovely intro :D it is pretty neat that the writing club has been going on for so long. It's been cool to see people coming and going and returning after breaks etc, and to see the arcs of some really impressive creative journeys as well! And of course I'm very thankful for the motivation this monthly post has given me to stay in the game, even when I wasn't feeling creative.
For my part, since my obsession is currently leading in the direction of working within the constraints of the Doom engine, I said I would investigate using dialogue systems that more advanced sourceports of the Doom engine can make use of -- and I did! It's pretty cool to get to talk to the monsters rather than fighting them for a change.
I haven't gone into very much detail with it. Still very much just exploring what's possible as I read over the specification. But that's more than I would have done if I hadn't set the goal last month, so once again it seems the writing club works!
Continuing my theme of perverting the honourable craft of writing by mixing it with Doom I've signed on to NaNoWADMo 2026 (a Doom mapping challenge akin to NaNoWriMo), so I think my creative time in October will be mostly occupied with that. But the following month I'd like to start on an actual authored experience rather than just some conversation scripting tests.