Your point lacks any nuance that makes it worth discussing. Claiming innovation "Should equate to sales; otherwise, we can conclude people aren't interested in innovation." excludes many relevant factors like affordability, production quality, accessibility, gameplay density, genre market share, and most importantly: fun.
If you stopped to think for a second before you started jerking off to Noita, or as you embarrassingly insist "your completely random stand in for unpopular innovation that totally could be any other game and not the one you like and clocked more than 100 hours in", you could've realized many innovative, genre-defining games sold really well. In fact, a common theme among new IPs that sell well is they came up with a new gameplay loop that resonated with many.
Furthermore, isn't Noita estimated to have sold more than 2 million copies on PC alone? That's pretty fucking good for a 2D indie game, which completely obliterates your point, but hey, you don't know WTF context means so you just spout whatever bullshit you "feel" is right without giving a second thought to its validity. Even if I bite and run with your bullshit narrative, Noita is such a poor example of whatever bullshit you dreamed up and trying to prove.
You could just admit you went overboard with your baseless narrative and move on, but na-uh, hubris has to get in the way, doesn't it?
Oh, and let me address your Supergiant nonsense while I'm at it: Hades sold better than Bastion, Transistor, and Pyre because they weren't as polished, replayable, or fun, but no, let's just ignore all that and claim lack of innovation is the only selling factor here because having a nuanced take gets in the way of a finely crafted pile of bullshit.