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[–] 1 point 1 month ago

I cannot recall needing Reduce while writing in GDscript (imperative language for the Godot game engine). I find use for Filter and Any easily, and use Map when trying to write functional code. I assume using Map is harder to read for fellow Godot users, so Reduce is probably a total unknown - it's not the normal way to code in that enviroment.

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