Oh, it's a lot of fun, and once you get the hang of it it's very easy to jump in for a casual session, or come back to after a layoff, but at the same time it often gets that "one more mission" or "one more custom loadout" time-murderer vibe. The main campaign for humans is a bit on rails, but it's very well-written for a game like this. It is funny to hit a dead end in other mini-campaigns where it's like, "Uhhh, that's all we've written so far. Knock yourself out!."
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