- Écran noir chez moi meme avec WebGL actif sous LibreWolf, j'entends pourtant un genre de musique (comme un vieux modem en boucle)
- Surface de jeu (l’écran noir et le logo Godot aussi) plus grande que mon écran physique (1920x1080)
Et des warnings dans la console si ça peut aider :
Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org index.js:452:16
OpenGL API OpenGL ES 3.0 (WebGL 2.0) - Compatibility - Using Device: Mozilla - Mozilla index.js:452:16
Build configuration: Emscripten 4.0.20, single-threaded, no GDExtension support. index.js:452:16
WebGL warning: texImage: Requested size at this level is unsupported.
WebGL warning: renderbufferStorage(Multisample)?: Width or height exceeds maximum renderbuffer size.
WebGL warning: uniform setter: This uniform location is a sampler, but -2 is not a valid texture unit.
WebGL warning: uniform setter: This uniform location is a sampler, but -3 is not a valid texture unit.
WebGL warning: texImage: Requested size at this level is unsupported. 5
WebGL warning: clear: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: clear: Framebuffer must be complete.
WebGL warning: drawArraysInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawArraysInstanced: Framebuffer must be complete.
WebGL warning: blitFramebuffer: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
...
...
WebGL warning: drawArraysInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawArraysInstanced: Framebuffer must be complete.
WebGL warning: blitFramebuffer: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: blitFramebuffer: Framebuffer must be complete.
WebGL warning: clear: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
After reporting 32, no further warnings will be reported for this WebGL context.
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