Does anyone have good tips/tricks to handle Sound Effects in game?

Adding million "play sound effect X" lines all over the code seems wrong, but cannot think another solution. There are so many different places and event that need sound effects so some kind of general solution does seem viable.

I would love to hear your solutions or how you handle the audio in your games!

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[–] [S] 3 points 2 months ago (1 child)

I asked some question in Mastodon and someone suggested using event instead of direct audio calls so I think I will go with that!

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