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[–] 8 points 2 months ago (5 children)

I troubleshoot linux for a living but it doesn't hurt to know other OSs ...

Windows has had for a while third party repositories like winget and chocolately that work just like our beloved repos.

I think the two I mentioned recently joined and renamed as "uniget"

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  • [–] 9 points 2 months ago (3 children)

    Winget is an official tool. Chocolately and uniget are 3rd party

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  • [–] 1 point 2 months ago (2 children)

    Thank you for the clarification, are they all still separate? I Just earlier today noticed that this one VM I use in the lab had Uniget but I originally had installed winget UI, and I noticed that it has options for the chocolately repo.

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  • [–] 1 point 2 months ago (1 child)

    The uniget is a front end for multiple package managers, with a GUI front. But Chocolatey is still a separate thing, same with winget. But the GUI gives you an easier front for using those package managers without remembering commands.

    When it comes to WingetUI vs UniGet... I had to look that up. My guess is WingetUI is abandoned. And was a fork of UniGet

    This repo hasn't been touched in 3 years https://github.com/rumplin/WingetUI This website https://winget-ui.org/index.html#faq I have no idea if it's the official one, but it doesn't link to the open source project it says that backs it. Which is sketchy. So UniGet seems to be the actual official project that's moving forward.

    My guess is UniGet is a bigger project, supporting multiple package managers for multiple OS (supports Windows/Mac/Linux).

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  • [–] 2 points 2 months ago

    Back when I used Windows 10 and 11 for a bit, I did indeed use winget

    It was… Okay. I did find it is quicker and often just safer to install programs with it, no problems there, but installing programs unattended? I couldn’t do it reliably

    A few problems that occurred was: requesting admin permission at beginning or near the end of the program’s install, uncommonly some programs would just… Fail to install, and programs like Unity would automatically update to the latest which absolutely what should not just happen, even if it is managed by Unity Hub (A workaround is pinning Unity which worked well). I just couldn’t update my programs while i do something else which is what i usually do, it felt like the whole “waiting for Windows to update” for package managers

    Updating programs can be done, but I found myself waiting around the computer instead of trusting it to do it successfully

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