“But Godot doesn’t assume that, you need to fiddle around to make it look nice.
[...]
you probably are better off using Unreal at this point in time, unless you really want to get into the weeds.”
This seems like a silly take, especially with all the lighting upgrades shipped in Godot 4. The tools are there, users just need to configure an environment node to suite the needs.
Truly silly, you just have to do, what he said you need to do. Why didn't he think of that?