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[–] 3 points 4 months ago (1 child)

Fade to Black was awesome for its time.

As was Another World. I watched a YouTube video about it. It explained what the Amiga was good at and the limitations, and how that game worked so well. Real time poly animations. It works so well.

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  • [–] 2 points 4 months ago* (last edited 4 months ago)

    Real time poly animations.

    Just want to post this: This page allows to playback some cutscenes (higher-res than Genisis)

    Not perfect, though I imagine it's probably a fault of being designed 1:1*. Perhaps there is a better version (allowing modern res), though the Steam version uses an upscale filter instead (maybe because the maps aren't polygonal?). Another World seems to have a better treatment (though Steam says 800MB, so not sure if they rastered it or if they just made the audio uncompressed).

    * For a similar problem, some people (One being 'Old Man Yells at Code' on YT) have made newer videos about how classic Sierra games were actually polygons (...at least lines/fill) but don't always properly connect when rendered at higher res (and attempts to re-interpret the data).

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