He is conflating a couple of ideas: a push to make the consumer dependent and the overall collapse of the industry to sell you hardware.
The key points are rising costs (tarrifs, uncertainty, AI demands changing manufacture to HBM (high memory bandwidth) instead of consumer RAM. Only 3 companies control 90 percent of all ram.
see: https://enkiai.com/ai-market-intelligence/memory-shortage-2026-how-ai-will-cause-a-supply-crisis/
and
Then there was consumers who saw all this coming and horded and purchased a lot up front, creating a demand that suddenly collapsed, which is an interesting additional problem. Largely consolidation to the larger vendors, as smaller ones had a rush and then quick decline in sales.
But the most interesting part of the conversation is about right to ownership, right to repair, and licensing with services. Corporations are pushing hard to define hardware as "software in a box" and require licensing. There are a lot of published papers on this.
The book The End of Ownership: Personal Property in the Digital Economy published at MIT press and completely free to read, gets into the details, even though it was from 2016, it still applies today. https://direct.mit.edu/books/book/4662/The-End-of-OwnershipPersonal-Property-in-the
Another good resource is this paper: Restrictions on Use in Digital Services Contracts: The Legal Implications of Licensing vs. Ownership Models https://www.etd.ceu.edu/2025/ahmadova_shabnam.pdf
The confluence of the hardware shortages (not just for hobbyists, but also in all consumer devices) is causing a rise in companies pushing for low power cheap devices connected to their licensed services. In order to maintain a profit they are now incentivized to use software locks, subscriptions, and centralized cloud services.
There it is in a nutshell.
Solutions? Open-source, local first hardware, diversification of the hardware chain. Several fabs are coming on line but it will take some time.
Interestingly pc shipments in general are expected to rise again, see here for various links: https://gigazine.net/gsc_news/en/20260411-pc-market-2026-q1/#gsc.tab=0