▲ 12 ▼ Game++. Part 1.2: C++, game engines, and architectures (pvs-studio.com) submitted 5 months ago by CodiUnicorn@programming.dev to c/gamedev@programming.dev 5 comments fedilink hide all child comments
[–] savvywolf@pawb.social 2 points 5 months ago (2 children) Any particular reason why? permalink fedilink source parent hideshow 2 child comments replies: [–] AMillionMonkeys@lemmy.world -2 points 5 months ago (1 child) It's a miserable language and the memory management is a giant footgun. Use C# or Rust or something. permalink fedilink source parent hideshow 1 child comment replies: [–] bufalo1973@piefed.social 1 point 5 months ago With containers and shared_ptr/unique_ptr? permalink fedilink source parent
[–] AMillionMonkeys@lemmy.world -2 points 5 months ago (1 child) It's a miserable language and the memory management is a giant footgun. Use C# or Rust or something. permalink fedilink source parent hideshow 1 child comment replies: [–] bufalo1973@piefed.social 1 point 5 months ago With containers and shared_ptr/unique_ptr? permalink fedilink source parent
[–] bufalo1973@piefed.social 1 point 5 months ago With containers and shared_ptr/unique_ptr? permalink fedilink source parent