this is another curated video. Dr. GGamer here is someone who i realize genuinely suffered and wants to help people by giving away the relevant knowledge from the other side of the academical gates. former incel and gamer addict turnt public educator. i downloaded all of his videos and listen to them in a playlist when i feel like i'm stuck and wanna figure out what bothers me in life. then i pick out that video and make notes of the always well-articulated (albeit less sympathically so) key-takeaways of each situation.

here are my notes from the video for executive dysfunction specific to screen addicts/gamers. these are my key take-aways with some anecdotes from my point of view, if you have more take-aways- hey i'll always read & reply to your comments and posts in c/screen_addiction.

  • blood flow to hippocampus lessens, divergent (open-ended) problems become near impossible to break down since that's not what we were doing while we gamed; convergent (close-ended) problems means everything spelled out in-game or we'd get frustrated and quit that game.

  • blood flow to amygdala lessens, negative emotions are literally muted. un-muting (leaving the screen/game) un-mutes us emotionally only to hear an overwhelming queue of negative-emotions which we lost track of how to deal with orderly... a societally ignored or mocked feedbackloop of increased perceived need to game for the real benefit of actually muting negative emotions that do pile up: this ultimately acts like an XP-debuff and life goes on hardmode.

  • serotonin aversion, no sense of accomplishment ever with lower serotonin. more screen & games -> less serotonin in every part of life. feels like hollowing out all meaning until a gnawing hole forms in the bottom of my stomach to right below my chest, in my own words for the daily experience.

  • dopamine dependency, the dopamine-hits we're all struggling with. visual flares and audio queues that induce catharsis under the guise of being just for the mere kinaesthesic sensation of weight in a cyberspace.

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[–] [S] 1 point 5 months ago

Fighting games i chose for myself

"fighting games without gratuitous visual effects & time-stopping-moves are the least brainrot games i can think of. this is playing a Sysiphus task. each time the stone rolls down looking at your hands going »how am i feeling right now?« great for introspections, inducing and coping with panic attacks & feeling intimidated (so amygdala for sure gets activated playing fighting games?) when you start playing unattentively you push buttons without consideration and that's when any long-time fighting game player knows »hey i'm in need of a break or i'll ruin my behaviour« in the way i recall musicians doing. keyword: (encouraging) self-discipline. just make sure to Always enjoy the victory pose after a won match Atleast 20 seconds. that's gotta be serotonin right there."


2005 SoulCalibur 3 (on PS2, arcade)
"since i have a PS2 i play this, it's be best fighting game i've ever played regarding visuals gameplay audio design. it's just the best fighting game of all time, period, but i mean i don't want to play it that much. just like Tekken 5: DR it gets me overextending my playtime. i burn out while playing this game because i will, but for what? fighting someone else with PS2 who just happens to walk down the road the day i carry a CRT? still this is one game i successfully can turn to play when i wanna go offline while being onscreen. it's on the upper-shelf of my step-down drug cabinett."


2002 SoulCalibur 2 (on GC, Xbox, PS2, arcade)
"most accessible and neat way to get into fighting games. go play Link on a GC emulator. i can't move back to this after SC3."


2002 Bloody Roar 3: Extreme (on GC, Xbox)
"standing right beside SC3 as a peak fighting game of all time. i think it all comes together, but again and even moreso than as with SC3: i can't play it for long without feeling it's burning me out with the visual details & effects, the really fast pace and immense technical complexity."


1999 Bloody Roar 2 (on PS1, arcade)
"japanese version (JP) has calmer soundtrack and an endearing training-mode, in which turning off UI & background and adding a visual ghosting/afterburn is possible, i mean i encourage you to. that's the most enjoyable decompression i find when i am stuck being perfectionist: just let it all blend together until u no longer care about efficient combos and just wanna have fun lookin cool."


1999 Dead or Alive 2 (on DC, PS2, arcade)
"the series games are all awesome fighting games mechanically, but degenerate in an icky way. this one is the most accessible with emulation and idk. if i had to choose one, which i do wanna, since i didn't learn fighting games until the same quarter i picked up the DoA series after a decade of Tekken."


1998 SoulCalibur 1 (on DC, arcade)
"awesome game. this is another one of the most accessible with emulation and it's a peak »everyone can join and enjoy playing« game."


1996 Virtua Fighter 3 (on DC, arcade)
"whole series of games are as good for introspection."

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