I'm thinking about a game where you have to organise things like:

  • deal with millions of people whose houses were bombed
  • caring for injured veterans
  • building morning infrastructure like war cemeteries
  • reorganizing the economy from weapon production back to useful goods
  • managing ideological challenges

You know, dealing with consequences

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[–] 2 points 6 months ago (1 child)

I think the adventure zone podcast used the quiet year as an interlude or pre-campaign setup I think (as I'm sure others have as well)

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