Should the games I know and love be able to exist in the form that made them the games I know and love?
Are we still pretending that paying for whole editions doesn't serve the same function? Are we still ignoring subscriptions because they make you feel icky? Are we still not acknowledging games that get updated for years, to keep sales up, and then have sequels?
It is not a model that we should ever go back to
Well there's one question answered, albeit still on the basis of 'ick.' It existed - it was profitable - but we can't do it ever again because that's the same as a whole existing game being banned. Blah blah blah.
I understand that compatibility is preferable. I am telling you it's not worth preserving this business model. This is the gentlest this business model could possibly be, and it has still created a typical 1v1 with a total price that's fucking bonkers.
Compatibility is also possible through the just-update-the-damn-game model. Like how nobody charges five bucks for improved netcode. That also costs money to create, and is surely a key part of improving past the initial version. Funny how it's just taken for granted as part of the game you already bought.