The issue is:
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PebbleKit JS - doesn't have access to the sound or vibration motor on iOS. Since Apple blocks that functionality unless it's directly interacted with via the user
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PebbleKit iOS - Might pull it off but you'll need a separate app on the App Store, however the Pebble watches are just Bluetooth so no guarantee that you'll get a reading.
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iOS Apps are $100/year to keep up, and for that functionality... not worth it.
There are already apps which do this on Android and works without issue.