I was messing around with how Chapter 5 regions might map into the existing game, and came up with this.

  • Connects Milton to the coast
  • unites the two road networks, so you can drive all the way from Bleak Inlet to Suzuki (pre-quakes).
  • connects the railway from Mystery Lake to a coastal port for log export, and obviously all the way to TFTFT
  • Plausibly allows Jace to get stuck in Blackrock, with the mine shortcut to Suzuki, while maintaining her ability to normally drive there (by going through Milton. Hypothetically there could be a road going directly there from Keeper's Pass as well)
  • Desperation Bay is too linear, but it has those two iconic landmarks, so I think the SAR station could go halfway between the ship & the lighthouse.
  • Uses the railway to the SAR to connect to Port Mary.
  • Plausibly justifies Milton being "halfway between the mountains and Port Mary" - the drive to Suzuki could be "in the mountains"
  • Preserves coastal access to Perseverance Wilds

Have I missed anything big?

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[–] [S] 1 point 7 months ago*

Some additional comments:

  • I think the rail line should connect to the mill - the logging operation in ML needs to have someplace to send its logs. Since we have a mill, that's the logical place for a spur line off the main railway. One of the switching yards could send trains there.
  • There could be an Ash Canyon link to Suzuki. The geothermal plant is boring, but it'd probably be a decent transition zone to somewhere else.
  • This map loses the ability for Astrid to reasonably take the rail to the SAR, but maybe it could be moved farther up the coast.
  • source