you are viewing a single comment's thread
view the rest of the comments
[–] 2 points 7 months ago* (last edited 7 months ago) (1 child)

Very few things in game dev are as simple as checking a box in the engine, unfortunately.

To distribute a macOS game on Steam I believe the app needs to be signed and notarised, which requires several extra steps and a (paid) Apple Developer account. It’s one reason why many devs simply don’t bother supporting the platform.

  • source
  • parent
  • hideshow 1 child comment
  • [–] -1 points 7 months ago

    Sure, but the developer account costs about two and a half Doordash pizzas (which every USian orders every day for some unfathomable reason, judging by the incessant complaining on Reddit), and to my understanding signing can be automated.

  • source
  • parent