"Our mistake was to bank on something that was not yet proven," says Colossal Order CEO Mariina Hallikainen.

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[–] 5 points 7 months ago*

I don’t buy it.

It’s not as bad as Gearbox complaining about Unreal (which they’ve worked on since 2005), but all the coverage I’ve seen points to self-infliction.

They’ve worked on Unity since at least 2014.

And other lower budget Unity sim games like Humankind, Timberborn and Ixion (just to name a few) run fine, and look great.

Now, maybe Unity's overhead and issues is a factor, but it’s not the only one. They messed up.

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