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[+] -18 points 7 months ago (7 children)

I have been looking forward to this tech for almost a decade now. Just don't use it if you don't want to use it.

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  • [–] 6 points 7 months ago (6 children)

    Why is this particular revision the one you've been waiting for, as compared to any of the previous DLSS implementations?

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  • [–] 0 points 7 months ago (5 children)

    The style transfer filter specifically, not DLSS in general. If you look up NVIDIA Canvas you can get a better idea of what was anticipated and why there is so much potential in this. I expected it show up in the NVIDIA overlay and Ansel stack but it does make sense it is part of DLSS.

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  • [–] 1 point 7 months ago (1 child)

    Well, that makes sense then, lol. That's pretty much the entire selling point to this version besides performance improvements. Personally, like a lot of people online, I'm not a fan of what I've seen so far.

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