No thanks, I don’t want all of the descriptions and dialogues to be low-quality semi-plagiarized nonsense blabber just to fill space. I don’t want modders spending their precious time massaging slop to be fairly relevant when they could just make bespoke content instead.
That's the thing. It can't be bespoke content, unless it's a quest mod. Rimworld situations are so dynamic they rarely fit the "mould" of something written ahead of time. Hence the placeholder dialogue you often see in base Rimworld is already autogenerated "nonsense blabber just to fill space"
That... and have you ever used small LLMs finetuned for writing? While not perfect, it's nothing like the slop you'd get out of, say, an OpenAI model. The finetuning datasets are open, and some of the base model datasets are open, too.