The Steam Machine is actually a great prospect — we're just looking at it wrong
(www.xda-developers.com)
Because Valve would have to pay out 70% the value of the vouchers to developers in game redemptions; the break even point would therefore need to account for that amount being subtracted first (i.e. for $900 including a $200 voucher, $760).
At that point, Valve would likely have higher sales if they didn't include the voucher and reduced the price by the 70% in voucher value it would have cost them otherwise.