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[–] 21 points 8 months ago* (12 children)

There isn't a video game minigun in existence that will bankrupt you in seconds either, you just gotta suspend your disbelief and enjoy the fantasy

Except for maybe bloodborne. The most fantastical minigun but you become bankrupt in multiple lifetimes attempting to acquire it

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  • [–] 4 points 8 months ago (5 children)

    Hmm, I wondered so I looked up some prices. Retail ammo costs for 7.62x51mm (used in the M134 minigun) costs about $1 USD per round. In the movie Predator, the gun fired at 20 rounds per second. So, that's $20/s or $1200 per minute. But, as soon as you start looting enemy bodies, you're not the one paying that cost.

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  • [–] 2 points 8 months ago (3 children)

    Oh, prices are going down. Can it really just use any 7.62x51?

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  • [–] 3 points 8 months ago

    No idea. It would make sense though. It would be strange to use a standard NATO round specification but require special versions of that round. There's nothing about how it works that suggests it should need special bullets. The rotating barrel and firing mechanism are different, but otherwise it's just a machine gun.

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  • [–] 3 points 8 months ago (2 children)

    Plenty of games have ammo costs in some way. But a lot I can think of miniguns are one of the smaller weapons.

    From the Depths, a minigun is often a secondary weapon. Missiles cost a fair bit more.

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  • [–] 1 point 8 months ago (1 child)

    Are any of them so astoundingly expensive? Now that you mention it I do remember going into debt from bullet costs in armored core 4

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  • [–] 3 points 8 months ago

    From the Depths can be, it costs materials so you need to take it into consideration when building. If you design it well it should be fine but designed poorly you can easily run out of materials for supplying your guns with ammo. Or even run out of fuel.

    Also got games like escape from duckov where you need to buy/make/loot every single shot.

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  • [–] 3 points 8 months ago* (2 children)