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[–] 7 points 8 months ago (2 children)

This is a weird one, but there's been a definite shift in indie game development.

Before Steam Greenlight/Direct and Xbox Live Arcade/Marketplace and whatever, there wasn't a huge emphasis on trying to get money out of a game project. I'd speculate most indie (and modders) dev's goals at the time were to make stuff and hope it was cool enough to show to a studio as a portfolio piece and get hired, as self-publishing was rather difficult at the time.

A lot of conversation and discussion about game dev at the time was just trying out new things or learning how stuff worked and so it was a generally chill environment.

But after the success of things like Braid on the Xbox or Minecraft (when it first released) on the PC, there was a huge direction change into avoiding working for a big studio altogether and getting into self-publishing to make the big bucks. Now its generally considered strange to make something just to make something and not have a community or dev logs or self-promotion.

Its somewhat made me avoid some development communities and I find that kind of frustrating.

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  • [+] [S] 3 points 8 months ago (1 child)
  • [–] 3 points 8 months ago

    Yeah I think that being such a high number too got some looks.

    The same thing happened with small time YouTubers, Pinterest, etc. As soon as there is a 'potential' to make millions, people started shifting gears and progressing towards what appeared to be a money making formula, which fundamentally changed the vibe and attitude of the community.

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