I can see how it could be useful, or mandatory in future rpgs. It can generate a framework for a real writer, with extremely large amounts of logical branching, a billion times faster. Then you go over the top of it and use the framework as concepts to use or revise. This streamlines the process, unifies the creative vision, and allows for such a large game without procedural generation that would haven taken a team 10 years or not at all, done in 2.
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