In a response to an article written for Bloomberg by Jason Schreier investigating the ten year "development turmoil," lead level designer Brian J. Audette refutes the notion that the game was "compromised" in a post on their bluesky account.

The full post reads:

Reposting without comment except: I refute that we made a bad or compromised game. We made the best version of what we released, warts and all. I'm damn proud of it and the team. We couldn't have made a better Dragon Age, only a different one.

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[–] 10 points 1 year ago (3 children)

DA:V was such a disappointment.

It was a Disneyfication of the world of Thedas, and none of us wanted a Dragon Age game with no meaningful choices and a G rating.

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  • [–] 2 points 1 year ago (1 child)

    The silver lining for me is that they at least closed out story lines that were set up in previous titles. The blight, the origins of the chantry and maker, they ended and I feel resolved now.

    I wish it had come in, as he said "a different game", but at least I don't have burning questions longing for a new game. Dragon age is over, the stories are done. It's not the game I hoped for, but they closed everything out at least rather than "guess you'll have to wait for the next one!"

    I guess it's true. This is the way Thedas ends. Not with a bang but a whimper.

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