That's actually the one I'm entirely on board with
Many retro games were designed to be viewed on a composite (or worse) signal CRT (particularly 8/16-bit consoles). They take advantage of the characteristics of those technologies to act as a final expected phase of image "processing". (It's a physical effect so not actually processing)
The games were never meant to be played with sharp, hard pixels. The lines were supposed to blur a bit to create a sum greater than the parts and create additional chroma and luma resolution that isn't possible with the console hardware in isolation.
OTOH it actually has to be a good filter that mimics these characteristics correctly, if it's just basic 1px scanlines and nothing else I'm probably not gonna use it