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[–] 7 points 11 months ago (4 children)

Full interview question and answer, just for fullness of context:

Newton: You have joined us today to talk about this new age-gating policy that Roblox is rolling out to protect kids. And I think we should start by just talking about the scope of the problem here. What has led you to this point? And how do you think of the problem of predators on Roblox?

Baszucki: We think of it not necessarily just as a problem, but an opportunity as well. How do we allow young people to build, communicate and hang out together? How do we build the future of communication at the same time? So we, you know, we’ve been, I think in a good way, working on this ever since we started. And when we were — this was almost 18 or 19 years ago — when we first launched the company and we had just four of us sitting in a room, we were literally the moderators, like we would rotate all the time. And so fast-forward to where we are today, it’s just like every week, what is the latest tech? At the scale we’re at, 150 million daily actives, 11 billion hours a month, like what is the best way to keep pushing this forward? And as you correctly note, we’ve just started adding that we’re going to be using facial age estimation with A.I. to complement that.

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  • [–] 3 points 11 months ago (2 children)

    11 billion engagement hours a month! Does anyone seriously believe that lol. And still not profitable! What do they need, ever human beings every waking hour to spin a profit!?

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  • [–] 4 points 11 months ago (1 child)

    It comes out to be 73 hours over a month, per daily active. That's about 2.5hrs daily, which doesn't seem too far fetched considering it's cross-platform and also a large mobile audience.

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