Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren't just randomly spawned in a radius around the player regardless of how many you knock down? The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.

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[–] 14 points 11 months ago (9 children)

You could probably accomplish this in Project Zomboid by messing with the sandbox settings a bit.

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  • [–] [S] 5 points 11 months ago (8 children)

    I haven't tried Zomboid yet. I might have to move it up the priority list.

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  • [–] 9 points 11 months ago (6 children)

    It's surprisingly decent. I avoided it because I really don't like isometric games and it seemed really janky for a modern title, but it was pretty fun once I got the hang of it. Unfortunately it's not quite finished and missing a decent amount of features. The next beta adds a ton to the game but multiplayer isn't stable yet and thus isn't available without mods, which is unfortunate because the game is much better with friends.

    If the game is the sort of thing you're super into, it's worth picking up now. Otherwise waiting for the stable beta 43 would probably be the play.

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  • [–] 8 points 11 months ago (1 child)

    To be fair, calling Project Zomboid unfinished is like calling Dwarf Fortress unfinished. Zomboid's feature set in its current state for Build 41 is already much higher than the feature sets of a lot of "finished" games on the market, so even though the developers consider it unfinished, an average player could have a hard time seeing it as unfinished.

    If an update dropped that said something like:

    • Fixed a bug where cats would get sick and die inside a home causing all of the home's inhabitants to die because the cat ate the eyelids of a fish that was swimming in poisoned wine 17 hours beforehand

    That's the kind of update you expect from a game like Dwarf Fortress, Cataclysm Dark Days Ahead, and Project Zomboid.

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  • [–] 3 points 11 months ago

    The thing I took issue with is the crafting system is NOT fleshed out in b41. I spent so much time gathering materials and leveling up tailoring, and now I can... Add patches to clothing. There's hardly any equipment you can make for yourself, forcing you to scavenge everything. I know they added a ton in b42 and I'm hype for the stable, but right now once you hit a certain point the game feels hollow.

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  • [–] 3 points 11 months ago (2 children)

    Multiplayer works great for me modless. It is absolutely available. When is the last time you played?

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  • [–] 3 points 11 months ago

    I'd really recommend diving heavily into Zombie. I keep meaning to. Vein feels like the 1st/3rd person version of Zomboid, except that Vein is not nearly so feature-rich (yet).

    My ideal would be a game that feels like the exploration and scavenging elements of The Walking Dead. I don't especially need fast crazy zombies, but I do want them blend in with the debris of the world when torpid, furniture like bookshelves knocked over and possibly Zs hiding under there, etc. Can't just walk into a bookstore and have easy sightlines through half the place and spot every foe before having to deal.

    While I'm wishing, the group/colony dynamics of State of Decay 2, base building that at least lets me reinforce/fortify stuff and scrabble up some walls...

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