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[–] 1 point 11 months ago (1 child)

It’s 50% Unity, 40% CO, and 10% Paradox.

CO chose to use Unity for CS2, Unity did not have all the needed fratures and framework for the game to CO ended up creating software for Unity and using prerelease builds of Unity which are very unstable. Paradox all the while had a set deadline for CO to hit.

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