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[–] 9 points 1 year ago (2 children)

i think the "playtime = value for money" mindset is actively harming the industry by making it about quantity rather than quality. a game should be as long as it needs to, and that's not correlated with price. some of the best experiences i've had has been with €10 10 minute games, and some of the worst has been with things that just outstay their welcome in order to meet an arbitrary target. it's the blockbuster mentality, except blockbuster has been dead for a while.

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  • [–] 2 points 1 year ago

    Thank you! This is 100% right.

    Every entertainment genre becomes commoditized because people insist on making it into a value per hour proposition.

    It’s fascinating to watch in videogames, because people still insist on playing them, even if the gameplay itself is not very good.

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  • [–] 1 point 1 year ago

    exactly. I've played indie games that have lasted maybe all of an hour that I absolutely adored and have played over and over again. I've played "AAA" games that are 60+ hours that are an absolute slog to get through. I've played Cyberpunk 2077 for over 100+ hours at this point and I replay it on a nearly yearly basis. I've also played Little Inferno for hours on end cause it's a silly dumb game that's fun to burn stuff.

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