i think the "playtime = value for money" mindset is actively harming the industry by making it about quantity rather than quality. a game should be as long as it needs to, and that's not correlated with price. some of the best experiences i've had has been with €10 10 minute games, and some of the worst has been with things that just outstay their welcome in order to meet an arbitrary target. it's the blockbuster mentality, except blockbuster has been dead for a while.
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