Hello everyone!

I'm working on a sci-fi grand strategy game named Uncharted Sectors and I'm trying to get feedback on the capsule art.

A good capsule art should convey the game's genre in addition to, of course, make people want to click on it. My problem is that "grand strategy" doesn't have clear visual markers (like a hammer for crafting games for example) apart from having 1-5 bossy-looking people and a somewhat elegant title. So I have some trouble finding the sweet spot.

Could I ask you which one you feel conveys "grand strategy" the most? On which you'd be more likely to click on seeing it on Steam or another platform? Which one do you prefer? If you have improvement ideas, or other feedback?

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[–] [S] 2 points 1 year ago* (last edited 1 year ago) (6 children)

So I've made this version, taking into account various feedback from everyone. I also added a border to make it pop a bit more. It definitely gives a different vibe, it's probably better, but I'd gladly take your feedback on this iteration too!

Edit: And here's the version without Hitler's mustache:

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  • [–] 4 points 1 year ago (5 children)

    It looks very promising but the man on the right looks like he has a Hitler mustache

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  • [–] [S] 3 points 1 year ago* (last edited 1 year ago) (4 children)

    Hahaha damn mustache!

    I've tried the following, but I'm very much not convinced by that attempt. I'll try more things this evening.

    And here's a version that feels satisfactory:

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  • [–] 2 points 1 year ago (1 child)

    This looks great! You have my Follow on Steam!

    Let the community know when you need or want beta players. Yeah?

    I for one, wasn't that interested in it when I thought it was going to be just another space econ-grand strategy game. I became somewhat interested when I checked out the Steam game page and saw that it was going to have a planet level involvement depth. Then you gained my full attention when, Uncharted Sectors is going to involve an intelligent AI storyteller! Rimworld is one of my favorite video games of all time, and it had a lot to do with the storyteller side to it. So I'm looking forward to learning more about the game and wait eagerly to see it in beta form! =D

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  • [–] [S] 2 points 1 year ago

    With pleasure! I intend on having a very community-driven development as I'm exploring quite uncharted (haha) genre mashups with a systems-heavy game, so I'll have a semi-closed or open playtest as early as possible.

    Thank you for the follow and for detailing your journey with the game, it's always helpful :)

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