You're not being mean, on the contrary it's exactly what I'm after :)
That's an interesting remark, and it's quite saddening that you cannot pinpoint what bothers you with the characters style, that would have been a tremendous help haha
I agree, the genre doesn't have very defined codes. I'm trying to evoke it still because clearly it's grand strategy players that are the most likely to like the game, to buy it and wishlist it. And for a game to be successful in our era of algorithms, it must show the best possible response from the audience to be pushed further. As I'd like to make the best game possible and be able to improve it over time, the most success it has, the more time and money I can spend on it.
In any case, you've given me an area to think about, nobody pointed the characters as potentially problematic for genre recognition before. I'll investigate that further.
Thank you for your input :)