5e (at least 2014 edition) fumbled magic items so hard.
- Magic items aren't needed! You should be able to play without them.
- Magic items are fun and players want them.
- Magic items are too difficult to price!
- Actually has a price for them but they're hidden on different tables and inaccessible.
- Buy and selling magic items should be difficult! It requires a lot of work.
- DM just rolls and rolls on a table until the shop has anything actually relevant to the players that's actually useful but then it's way too overpriced.
I just want +1 items. That's it. Why are those so impossible to get? Why do we have to go through this whole song and dance for the sake of realism when d&d flat out admits that other items are priced for balance and not simulating an economy?
The only way to really do them "right" is to sort of give your DM a wishlist of items and then lo and behold they show up as loot in a dungeon. But why??? Whyyyyyy??? Just let me shop for them. I don't care. I'm not going to raid the shop. I'm not going to arm the pesants with stolen +3 gear to lead an assault. I will suspend my disbelief if you just let me fucking buy and sell magic items in a way that isn't totally bullshit!!!!! AHHHHHHHHHH!!!