do not advertised it as a rule light game it’s not.
Thanks, seems like good advice. I have two players who will be brand new to this, setting expectation will be important.
In general I keep a large macro clock the plot thicken/alarm level when I’m getting rid of short term idea to materialise time lost letting NPC move in the background
I'm planning on setting a "game clock" since the goal is to have an ending for this particular game due to scheduling.
While I am less happy with the downtime phase...
I'm assuming downtime is where a lot of character roleplay will occur with this group so I'll do what I can to provide some interesting opportunities around that.
Remember, as the player are stuck in the city, their action matter, treat it like a political game, they’ll quickly need to find allies
Good point