"is that Game weird? If it's weird I don't want it" Ma'am, that is a 32€ whole multi decade long 2d game. It has no end, constrictions, or reason to stop playing. It is an amalgamation of the sweat and tears of the most neurodiverse people in the world, emulsified, liquefied, strained, and ultimately inexorably joined in an unholy factorio obelisk. God had no hand in the creation of this abhorrence. The fact that this game monolith exists proves that God is either impotent to alter His universe or ignorant to the horrors taking place in his kingdom. This prism of autists wasting energy, emulating an infinite Factory, is more than a game. It is a physical declaration of mankind's contempt for the natural order. It is hubris manifest. We also have a 3d satisfactory variety if you would prefer that.
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[–] 3 points 1 year ago (2 children)

I never played factorio but it probably makes the satisfying efficiency feeling even more satisfying when there are beings trying to destroy it and getting destroted themselves no?

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  • [–] 2 points 1 year ago (1 child)

    I dunno. I feel like diverting resources to defense systems, necessary as they are, makes the factory less efficient than anything, but that's just me.

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  • [–] 2 points 1 year ago

    You could always play with mods. One of them adds pollution scrubbers, which you can surround your base with to make sure biters are never prompted to attack in the first place. I have several hundred hours in one save that has a metaphoric wall of filters that has yet to be attacked outside of a few instances when I was expanding.

    Out of curiosity and just for the novelty of doing it, I found another mod that made a combinator device which would output the current pollution for the chunk that it was contained within. Using that, I set up a whole system to turn on the exact number of scrubbers I needed to prevent any pollution from leaving my base. Never actually implemented it because it was wildly impractical, but it was a fun project just to see if I could do it.

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