"is that Game weird? If it's weird I don't want it" Ma'am, that is a 32€ whole multi decade long 2d game. It has no end, constrictions, or reason to stop playing. It is an amalgamation of the sweat and tears of the most neurodiverse people in the world, emulsified, liquefied, strained, and ultimately inexorably joined in an unholy factorio obelisk. God had no hand in the creation of this abhorrence. The fact that this game monolith exists proves that God is either impotent to alter His universe or ignorant to the horrors taking place in his kingdom. This prism of autists wasting energy, emulating an infinite Factory, is more than a game. It is a physical declaration of mankind's contempt for the natural order. It is hubris manifest. We also have a 3d satisfactory variety if you would prefer that.
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[–] 6 points 1 year ago* (1 child)

I'm also curious about how game value depreciates.

Games tend to go on sale to sell more copies later in their lifespan, attracting customers that weren't going to pay the original price for it.

It sounds like you're saying that the game can't be played for as long if you buy it later, which doesn't really make sense to me.

I might be a biased, as I'm one of those people with a few thousand hours into Factorio, and several hundred into other factory games.

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  • [–] 2 points 1 year ago

    I interpret their comment slightly differently; Factorio as a game is less valuable today then, say, 4 years ago.

    I still disagree with that interpretation, as the game has continued to receive updates and bugfixes, steadily increasing it's value (or at least counteracting the depreciation). Not to mention the additional value provided by community mods has only increased over the years.

    The game is also one-of-a-kind. Until a "factorio 2" equivalent comes out that is just straight-up better in every way, it's hard to see how the value would depreciate. Heck, the Space Age DLC is basically "Factorio 2" without splitting the playerbase across 2 separate games.

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