Even some newer stuff running with Proton, like AoE4 or Company of Heroes 3. Basically these games will send each other inputs and expect the game to play out identically. If there are any slight differences due to how the math happens, the game will end because it detects a desync. Usually the solution is copying whatever DLL windows uses instead of relying on WINE.
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments