I'd rent one (small) VPS for $10 a month and split the bill. As far as I know that's how most people do it. It's going to have >99.6% uptime, a fast datacenter internet connection at some central location and runs on enterprise hardware... The Kubernetes approach adds a lot of complexity, you'll have your games disconnect anyway once it fails over as you can't migrate the IP addresses. And there will be some additional traffic between the locations to keep everything in sync. And 4x chance of some of the hardware failing and someone needs to fix it. Unless I'm mistaken about how Kubernetes works.
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