And in that case, frame generation will cause even more input lag I guess. I'm thinking frame generation is best for systems where the GPU is the bottle neck, I guess, input lag wise? Where it gets served frames ASAP, and can interpolate frames as soon as the latest, and second latest frames are available. Which it does anyway, but it has to wait less, then.
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments