I will gladly throw myself upon the "8-bit Ghostbusters could be fun" hill!
- The driving bits with that soundtrack were dope.
- The in-front-of-building ghost catching mini game was fun, after learning how to play it through relentless soul crushing trial and error.
- Chiptune "he slimed me" was amazing the first time, and almost didn't get old.
- Being able to upgrade tools and vehicle was rare back then. And with enough experience, it could even (rarely) be done without making a game ending financial mistake.
- Marshmallow Man's formation was right up there with the Ski Free Yeti as a metaphor for everyone's inevitable creep toward death. (Except we didn't know to buy a ghost bomb and press "B" rather than not knowing to press "J".)
Disclaimer: We didn't have that many better game options back then.
Edit: I'm actually not sure if the NES version had any way to escape the Marshmallow Man, since the controller doesn't have a "B" key?