▲ 88 ▼ Deus Ex Remastered - Announce Teaser (www.youtube.com) submitted 1 year ago by Die4Ever@retrolemmy.com to c/pcgaming@lemmy.ca 45 comments fedilink hide all child comments
[–] gaylord_fartmaster@lemmy.world 20 points 1 year ago (2 children) I honestly think they made it look worse than the original. permalink fedilink source hideshow 2 child comments replies: [–] mindbleach@sh.itjust.works 6 points 1 year ago (1 child) Which is saying something. Unreal 1 games are consistently fugly in ways that are difficult to place. Their design can be great - but the rendering, bluh. There's just enough specularity and fake reflections to remind you most textures are chalk-flat. Detail noise improves big blurry texels, but your brain feels that band-gap between high and low frequency. Character animation, especially faces, feel very... Hanna-Barbara. There's just enough physics for you to understand why Half-Life 2 blew people's dicks off. Basically, the engine has all the idiosyncrasies of a 1990s console. You know at a glance. And this PS2-ass parody of a mid-2000s HD remaster manages to feel more dated. permalink fedilink source parent hideshow 1 child comment replies: [–] purplemonkeymad@programming.dev 3 points 1 year ago For the record I always thought the 3dfx glide render looked the best, d3d and open gl were kinda a bit blurry. I think these days it shows it up even more as not being a d3d first engine. I think Deus ex probably suffered from the same fortune. permalink fedilink source parent
[–] mindbleach@sh.itjust.works 6 points 1 year ago (1 child) Which is saying something. Unreal 1 games are consistently fugly in ways that are difficult to place. Their design can be great - but the rendering, bluh. There's just enough specularity and fake reflections to remind you most textures are chalk-flat. Detail noise improves big blurry texels, but your brain feels that band-gap between high and low frequency. Character animation, especially faces, feel very... Hanna-Barbara. There's just enough physics for you to understand why Half-Life 2 blew people's dicks off. Basically, the engine has all the idiosyncrasies of a 1990s console. You know at a glance. And this PS2-ass parody of a mid-2000s HD remaster manages to feel more dated. permalink fedilink source parent hideshow 1 child comment replies: [–] purplemonkeymad@programming.dev 3 points 1 year ago For the record I always thought the 3dfx glide render looked the best, d3d and open gl were kinda a bit blurry. I think these days it shows it up even more as not being a d3d first engine. I think Deus ex probably suffered from the same fortune. permalink fedilink source parent
[–] purplemonkeymad@programming.dev 3 points 1 year ago For the record I always thought the 3dfx glide render looked the best, d3d and open gl were kinda a bit blurry. I think these days it shows it up even more as not being a d3d first engine. I think Deus ex probably suffered from the same fortune. permalink fedilink source parent