For anyone curious - https://flif.info/

EDIT: am a dumbass, JPGXL extends from FLIF

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[–] [S] 3 points 1 year ago (2 children)

I've once worked on a project where the compressed .JS shit was ~27MB. Uncompressed it was ~600MB.

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  • [–] 1 point 1 year ago* (1 child)

    That was a fucking webpage...?. I am honestly wondering how a browser could even handle that much code...

    I'm gonna say I've seen 5 MB uncompressed before but not much more than that if at all. Imo 1 MB is borderline unacceptable for the typical web page.

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  • [–] [S] 3 points 1 year ago

    It was an internal system for keep track of several projects. That still used 600MB more javascript than it actually needed for what it ended up doing anyway; purely static pages could've done everything needed, except maybe the animated graphics, but the create/edit forms were a fucking pain to even test, because not a single fucking element had an id and the date picker was literally impossible to target with Selenium

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